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For any action you are rolling the number of dice in your relevant code (attribute by default, skill if it has been improved past the attribute’s), adding the static +1 or +2 to the total rolled if it’s part of the code. Your attributes and skills are ranked by ‘dice codes’ such as 3D, 5D+2, 2D+1, and so on. The only type of die you will ever need is the humble d6. West End Games’ Star Wars: The Roleplaying Game used and uses the D6 System (the modern version of which is known today as the OpenD6 System). On the NDS side of the line I’m going to be focusing on the Age of Rebellion core book for examples, because the basic rules across all three NDS lines are the same and Age matches the default premise of D6: that the player characters are agents of the Rebel Alliance. On the D6 side I’m going to stick with what I’ve got, the core rulebook for 1st Edition 30th Anniversary Edition, which will cover all of the basics we should need.
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D6 Star Wars had two editions and a revision of the second one, while NDS Star Wars has Edge of the Empire, Age of Rebellion, and Force and Destiny. This System Split is complicated a bit by the fact that there are multiple versions of each game. This System Split is going to do things very differently rather than compare different games using the same system and genre, we’ll be taking a look at different systems in the same universe: the original D6-based Star Wars: The Roleplaying Game from West End Games and the modern Narrative Dice System-based Star Wars Roleplaying from Fantasy Flight Games! There have been many writers, companies, and game systems involved over the course of the far, far away galaxy’s tenure at the table. Star Wars has been around for 41 years, and it’s been in the tabletop roleplaying game market for 31 of them now.